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Note: Most Warhammer Vermintide 2 mods will require you to have the Vermintide Mod Framework downloaded and installed in order to function.
Photo ModeTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
Photo modes in games are becoming increasingly popular, especially thanks to excellent implementations of the feature in recent games like Super Mario Odyssey and God of War. It’s a feature that should really be in as many games as possible, and thankfully, someone has modded the mode into Warhammer Vermintide 2. Once you’ve installed the mod, just hit F9 and you’ll be able to freely move the camera around in 3D to snap some sexy pictures of your goriest kills, or anything else that you want to take a photo of!
This mod is quite a bit more in-depth than simply allowing you to take photos; it also allows the ability to play animations, making it super easy to create the moments that you want to capture.
This mod was created by Steam user SkacikPL, and can be downloaded here.
Numeric UITop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
The Numeric UI mod is a simple, yet extremely useful quality of life mod for Warhammer Vermintide 2. It adds numeric values to your health bars, as well as ammo counts next to your teammates. No longer will you have to work with the vague, percentage-based health bars, but can instead gauge real numbers. There are a few different options available for the values, allowing you to get them looking just how you want.
This mod was created by Steam user Necrossin, and can be downloaded here.
UI ImprovementsTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
Warhammer Vermintide 2’s UI isn’t bad, but there are some absences that make it not perfect. This UI Improvements mod cleans up the game menus a bit for better usability. With this mod, you will able to cycle through characters and careers in your inventory, like in the original Warhammer Vermintide. This is an essential quality of life improvement that will make navigating the menus a whole lot easier in Warhammer Vermintide 2.
In order to use this mod, you will be required to also download the Simple UI mod.
This mod was created by Steam user grasmann, and can be downloaded here.
Bot Improvements – Item HandlingTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
We all know how frustrating it can be to deal with friendly A.I. that sometimes make rather questionable decisions. Particularly, when the A.I. is in charge of handling consumables it can be incredibly keyboard smashing-inducing. This Warhammer Vermintide 2 mod tweaks the bots’ handling of items overall, improving how they trade items, as well as allowing them to take grimoires. It will also make the bots prioritize keeping tomes, unless they are required to heal.
This mod was created by Steam user Grimalackt, and can be downloaded here.
Bot Improvements – CombatTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
If you want the friendly A.I. to really step up their game then you need to download the combat mod along with the item handling mod. The creator of the mod explains the four major changes in enemy behavior:
This mod was created by Steam user Grimalackt, and can be downloaded here.
Show DamageTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
This Warhammer Vermintide 2 mod does exactly what it says on the tin: each hit will make a little damage number pop up off of the enemy (think Borderlands). Different colors and icons represent different types of damage and hit zones. You can even have the damage numbers appear in the chat like some MMO games.
This mod might not be integral for a casual player, but this can certainly help out hardcore players. Knowing the exact amount that each attack does from each weapon on different parts of the enemy can definitely help you perfect your rotations and maximize your DPS.
This mod was created by Steam user grasmann, and can be downloaded here.
Health BarsTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
Here’s a Warhammer Vermindtide 2 mod that will be super useful to anyone and everyone. Who wants to be pummeling on a tanky enemy for ages with no idea of how much damage they’re doing? That’s right, no one, so be sure to give this mod a download. Combine this with the Show Damage mod, and you’ll be giving yourself a huge tactical advantage in Warhammer Vermintide 2.
Best Total Warhammer 2 Mods
This mod allows you to make some specific changes to which enemies display health bars, or, of course, you can allow it to display health bars for everyone.
This mod was created by Steam user grasmann, and can be downloaded here.
Move Faster Mayflies!Top 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
Want a bit of an edge over the competition? Just give this mod a download. This mod allows you to bind a sprint function to a key (v by default). Just hold down the key, and away you go!
What’s cool about this mod is that the creator has gone to lengths to ensure that the mod isn’t OP. The sprint function is tied to your stamina, decreasing your stamina as you sprint. One shield of stamina will give you approximately 0.66 seconds of sprint time. This mod doesn’t break your game, or make it ‘gg ez’ or anything like that, but simply introduces a nifty new feature.
This mod was created by Steam user SkacikPL, and can be downloaded here.
Sticky GrimTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
We’re humans, we make mistakes. Sometimes, in video games, those mistakes can cost dearly. In Warhammer Vermintide 2, one short instance of fat finger syndrome can cause the loss of one of your grims, when you actually meant to throw a grenade. Having throw grenade on the 5 key and throw grim on the 4 key was a pretty silly decision for Fatshark, but thankfully, we now have a way to avoid this error. The Sticky Grim mod makes it impossible to throw away your grim unless you’re holding down the block button. And there you have it, no more accidental grim throws!
This mod was created by Steam user Badwin, and can be downloaded here.
Third-PersonTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
What’s great about a game like The Elder Scrolls V: Skyrim is that you can switch between the first-person or third-person perspective, depending on your tastes. In Warhammer Vermintide 2, however, this wasn’t possible, but now it is with this Third-Person mod. This mod pulls the camera back so you can actually see your character, as well as gain a broader view of the world around you. This is probably the most substantial mod available for the game.
If you want to take it a step further, you can also download the Third-Person Equipment mod that will change the appearance of your equipment depending on what you have equipped.
This mod was created by Steam user grasmann, and can be downloaded here.
Skip CutscenesTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
If you want to just jump into a game and slay some foes in a badass high fantasy setting, you may not want to sit through some long cutscenes, or perhaps you just aren’t interested in video game stories at all. If that is the case, then this is the mod for you. You can set it to manually or automatically skip cutscenes whenever they play. This mod is also very useful for those looking to replay sections of the game.
This Warhammer Vermintide 2 mod was created by Steam user Aussiemon, and can be downloaded here.
Total War Warhammer CheatsInventory FavoritesTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
When you start picking up more and more pieces of equipment or items, it can become a little cumbersome to navigate through the menus to find exactly what you’re looking for. This Inventory Favorites mod is an excellent quality of life mod that incorporates a much-needed sorting option in Warhammer Vermintide 2’s menus. You can tag items as either favorite or junk, which will change the sorting order, allowing you to quickly navigate to the items that you use the most.
This mod was created by Steam user prop joe, and can be downloaded here.
Creature SpawnerTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
The creature spawning mod allows you to, well, spawn creatures. You can spawn various different units in the maps that support them. You can also spawn different units in the Keep after starting a mission and returning.
Spawning creatures may sound counter-productive, but this mod definitely has its uses. It’s a great training tool if you want to practice fighting a particular foe, or test out some weapons. It can also be used to set up your own challenges. Or you can just spawn in as many creatures as you can for fun, whatever floats your boat!
This mod was created by Steam user Aussiemon, and can be downloaded here.
Item SpawnerTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
Here is the ultimate mod for having a good-old mess around. The Item Spawner mod lets you drop as many different items as you like into the game world. Not finding the specific materials that you need? Just spawn them in! Running low on tomes? Just spawn them in! Accidentally thrown away all of your grims? You know what to do.
This mod was created by Steam user prop joe, and can be downloaded here.
Neuter Ult EffectsTop 15 Best Warhammer Vermintide 2 Mods You Need to Download Right Now
Flashy ult effects can look really awesome, but there comes a point where you’d rather just focus on the gameplay, and would like to turn off as many distractions as possible. Enter Neuter Ult Effects. This mod tones down the visual and audio effects from some of the noisier ults in the game. Specifically, this affects huntsman, ranger, slayer, zealot, and the shade screen filters. If you’re playing as one of these classes and your own ults are beginning to become a liability, be sure to download this mod to give yourself some clarity!
This mod was created by Steam user prop joe, and can be downloaded here.
If you can’t tell your Bestigors from your Al Gores then you … have a few problems, honestly. But I understand. A new faction in Total War: Warhammer can be a confusing thing to get to grips with; especially if you’re not so familiar with the ‘horde’ style mechanics used by the Beastmen.
That’s where this guide comes in. It’ll offer some helpful hints and suggestions for how to get the best start from the Beastmen on both the campaign map and battlefield. This is being written pre-release, so there aren’t any specifics on multiplayer – but you can assume some of the general battlefield principles will apply there too. All advice here is based on the assumption that the AI opposition is not receiving ridiculous buffs from higher difficulty settings (which kind of screws with any ‘who beats who’ hierarchy). Plus, if you’re playing on Very Hard or Legendary, I doubt you need much help.
Campaign Tips
To get some ultra basics out of the way: Beastmen are a horde faction, which means they cart their one ‘settlement’ around with them. In order to level up buildings or purchase new units, they have to be in the Hidden Camp stance.
As Beastmen, you have two resources to primarily worry about, and a third that will roughly take care of itself. The important ones are Favour (which is effectively cash for purchasing upgrades, new units and so on) and Growth (which is necessary for buying any building improvements and getting access to the higher tiered troops). That third resource is Bestial Rage, which (when high enough) will spawn an AI Bray Herd stack to point at enemies. We’ll get to that later.
If you’re playing the Eye for an Eye mini campaign, you’ll begin the game with a lone army stack. On the main campaign you begin with two. Either way, early on you’re going to need Growth more than Favour. Without it, you won’t be making any building upgrades and you’ll be stuck with low-level units. Your main source of early Growth will be despoiling any settlements you’ve just attacked with Chaos idols. This means forgoing the Favour loot, but unless it’s a particularly bountiful haul (say, over 5k in the early game) the Growth is probably the better option.
When you reach the point where your stack(s) are full of enough troops that it’s causing you Favour upkeep problems, it’s time to switch over to looting pretty much every place you burn. Growth will still tick over, and can be significantly boosted (+6 for several turns) by one of the Morrslieb events that you’ll periodically be offered. The down side to that Morrslieb option is that your troops won’t replenish casualties for the same period – but it is a hell of a Growth boost.
Side note here: when your casualty replenishment rate is low, don’t bother waiting around for a low-level unit to fill back up. Just kick them out and buy another one, it’s usually quicker. Don’t forget you can also consolidate two badly damaged units into one healthy force. Hold down Ctrl when you select a pair of damaged units in your army on the campaign map, and an option to combine them should appear in the UI.
In Eye for an Eye, try to get a second army stack going quite early on. I got mine started around the time I destroyed Carroburg (the very first regional areas you attack). It’ll be smaller than Khazrak’s army by necessity, so try to keep it safe to begin with. Using it to Raid territories can help generate extra income while you nurture it to a point where it can take on settlements on its own. Having a pair of armies is a huge advantage; it prevents the AI from zeroing in on your one and only stack, and (once they’re both powerful enough) gives you the option to be razing and looting two settlements in a single turn.
Don’t panic if you’re running negative Favour for a few turns. That’ll often happen, and as long as you’ve got enough banked to keep you covered until the next settlement attack you’ll be okay.
In the words of the Beastmaster Fatboy Slim: “I have to raze you like I should”.
Which leads me to the next suggestion: always be attacking and looting nearby settlements whenever possible. You’re Beastmen. That’s what you do. It earns you much needed Favour (or Growth, in the earlier game). It also keeps your Bestial Rage meter nicely topped up so you never have to worry about it. And, after a string of lootings, you’ll get a free Bray Herd to command. Guess what? You can send that at any pesky enemy armies, freeing up your own stacks for even more looting. Hurrah. Be aware that if you send the Bray Herd AI at settlements, you won’t be picking up the loot rewards. Also be aware that positive diplomatic actions will lower your Bestial Rage.
Beastmen are undeniably fearsome, but sometimes it’s prudent to have an escape route planned. Your ‘Beast Path’ stance is perfect for this, sometimes (with some awareness of positioning) allowing you to skip away beyond a forest that’s impassible to an AI pursuer. Use the Beast Paths to get away from situational danger, but also make sure to take a look at it every so often for potential short-cuts around the map to your next razing destination.
Building and Character Upgrade Suggestions
Inevitably, some of the upgrade decisions are going to come down to personal choice and strategic contexts. That’s as it should be; don’t take my word for everything. There are definitely a few pointers I can share, though.
The Warhound branch is a bit of an up front investment (4 Growth and a chunk of Favour), but it’s a much deeper road to get hold of Centigors (or Razorgors). Ignoring Warhounds leaves you without quick, anti-skirmish and anti-archer units for an awfully long time. Khazrak starts Eye for an Eye with one unit of Centigors, and Malagor gets some poison Warhounds in the main campaign, but you’ll need more than that to see you through the early game.
Warhounds can chew on Pistoliers, ruin the AI’s formation discipline with a few rear passes, harass stranded archers and artillery, and are great at late-fight flanking. They also have Vanguard deployment, are cheap to hire and have low upkeep. Early to mid game, Warhound units were some of my most tactically valuable.
You’ll naturally be moving up through the Horde Encampment upgrades in order to unlock new options, and your next unit target should probably be the Ungor units with shields. Basic spear/shield Ungors have fragile leadership and won’t hold the line against obviously superior troops, but (especially with Legendary Lord buffs, which we’ll get to later), they can bog down Empire sword and spear units fairly well. At least long enough for you to get around the sides or rear with other units. Beastmen don’t have too many armoured options and can suffer under sustained missile fire, but the shields will help a bit.
After that, my advice would be to rush towards Minotaurs. They’re large, have a hell of a charge, cause fear, and are yet to disappoint me in a battle. Thanks to the newly patched rules around sieges, having a unit of door-bashing Minotaurs in your stack will allow you to launch an immediate siege assault without having to build poxy towers or battering rams. The ones with shields or great-weapons are a bit more of a luxury, but you can grab the basic unit type at the third level of Horde Encampment. They’re costly in time and Favour to recruit, but absolutely worth it.
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As alluded to earlier, Khazrak (and other non-Shaman Beastmen Generals) have some tasty bonuses that can really raise the quality of Ungor units. The first is basically the Beastmen version of Honest Steel, called Leader of the Raucous Host. At level three, this gives all Ungor Herd and Ungor Spearmen +12 melee attack and a +10 charge bonus. You can combine this with Beastlord’s Lash to add even more of a charge bonus, making your Ungor units pretty formidable on the offensive. Fury of the Herd, a later skill, provides an equivalent boost to Gor units as well.
Turning your Ungors from zeroes to … well, to fairly useful in a fight.
Blessed By Evil is another very helpful skill to take, giving an overall -15% to army upkeep costs at the highest level. This isn’t as impressive as the -25% upkeep available on the Beastmen support building tree, but the investment of a couple of Lord skill points is easier to bear than a whole bunch of Growth and Favour.
Slug-Skin (available at level 10 and beyond) is another easy one to overlook for Khazrak and Generals, but at the top level it gives +20% weapon strength to the Lord’s army. Not bad at all.
Lightning Strike is a strong choice for skill investment too, since Beastmen so often find themselves involved in Ambush tactics. May as well make them even more powerful.
Battlefield Tips
The rank-and-file Beastmen troops have somewhat fragile leadership and (besides shields) no armour. They can just about tie up some basic Empire swordsmen, or equivalent Greenskin units, but they won’t do at all well against, say, Dwarf troops. Beastmen are vulnerable to getting bogged down in melee against superior forces, but also need to engage with enemy lines before they’re whittled down by missile or artillery fire.
You need to hit hard, but also hit sneaky. Remember that a lot of your units can use Vanguard deployment to set up in forests or even behind the enemy, ready for a timely charge. Use your Warhounds (and Centigors if you have them) to peck at enemy formations, distract them from your primary assault, and, ideally, pull foes out of position just as your main charge is steaming in. This will take some micro-management to keep them safe from too much missile fire or getting accidentally snagged in combat.
Your own Ungor bowmen are a bit rubbish, so while they’re fine for seeing off skirmishing cavalry (especially if you double up on them) and offering a bit of support, you’ll never really win a trade-off of arrow fire. Except against goblins, I suppose. They do have Vanguard deployment though, so the element of surprise can give them a brief edge.
When your lines of Ungor spearmen and Gors hit the enemy head on, you want to be in a position to bring in some flanking or rear attacks as soon as possible. Either from Ungor/Gor/Warhound troops deployed by Vanguard, some stuff you’ve snuck around the sides, or units (like Minotaurs) that have quickly outmatched and routed their opposition. Getting into a prolonged fight is usually bad news (except for some of the top tier, hardier troops). Your spearmen and basic infantry are a paper anvil, so bring the hammers down as quickly as possible. Keep your Lord or General in a position where his ‘aura’ is providing Leadership boosts to as many units as possible, and be ready to use any Leadership pumping abilities.
The lowest tier troops with armour piercing capabilities are Minotaurs and Razorgores (both unlockable when the Horde Encampment is level 3), so heavily armoured enemies will present an early problem. Do your best to hit them with any armour-piercing units you may have available (possibly from a Legendary Lord’s starting units), and weaken them with any spell debuffs you have access to. Lore of the Wild’s ‘Devolve’ spell can be particularly devastating. This becomes less of a problem as you acquire more higher-tier forces, but at that stage you’re also likely to run into more units with armour.
Minotaurs are just great fun, frankly.
If you find yourself in a situation where you absolutely must charge headlong towards an enemy with a lot of missile units (particularly guns), then try to keep the units with shields towards the front. They’ll provide some semblance of protection to any unarmoured units behind by soaking up some fire.
With all of the above in mind, you should be able to make a confident start to any Beastmen campaign. Happy raiding and razing!
If you missed it previously, here’s the PC Invasion Total War: Warhammer Formation Control Guide – full of some of the less obvious control methods and shortcuts. We also reviewed Call of the Beastmen.
It's finally happened: the Steam Workshop is now open for Total War: Warhammer 2! After weeks of delays due to bugs causing constant crashes with mods, the floodgates have been opened and you can tweak the game till your heart's content!
After less than 48 hours, there are already more than 600 Warhammer 2 mods available at the Steam Workshop, with many of them ported directly from the previous game.
Out of those hundreds of mods uploaded already (with more being added all the time), which ones are the must-haves that should be downloaded ASAP? Go ahead and click that Next button to get started with the 9 best Total War: Warhammer 2 Steam Workshop mods!
![]() Better Camera Mod
A lot of players are going to head straight for the Legendary Lord double skill point mods, the combat tweaks, updated battle standards, or even the diplomacy changing mods.
Not me. No sir, my go-to first mod for anything Total War related will always be the camera. This one changes how the camera rotates and lets you go both higher and lower, giving better vantage points for surveying the battlefield and for getting up close for those killer screenshots.
Double Lord Skill Points
After grabbing that camera update, your next stop in the Warhammer 2 Steam Workshop should absolutely be here for doubling your Lord and Legendary Lord skill points. With two per level instead of one, those Lords will feel more like the battlefield-controlling powerhouses they are supposed to be.
There will almost certainly be a cheat version of this in the future that doesn't apply to enemy Lords as well, but for now its actually a balanced, non-cheating mod since the AI Lords get the boost as well. Be careful when fighting one of those upgraded Lords!
For a little more tweaking of the Lord skill trees, you can also grab the Unlock All Lord Skills mod here, which does exactly what it sounds like and doesn't lock you out of branches of the tree depending on what you picked previously.
Building Progression Icons
Team Radious was all over getting major improvements added to the first game, and they are at it again with Warhammer 2. While constructing new buildings during the Vortex campaign, you might have noticed something a little odd.. all the icons stay the same, even after a structure is upgraded.
Kind of an oversight, don't you think? This work-in-progress mod fixes that by tweaking each icon for every upgraded version of a building. At the moment it only covers the High Elf faction, but is currently being expanded to all the Vortex campaign factions. There's also minor tweaks when a different faction controls a province, giving a visual cue as to which one is in control.
Spectator Mode
Auto resolving a battle means you miss all the carnage, but going through yet another fight you know you are going to win can get tiresome as well with all the micro-managing thrown at you by Total War.
That's where Spectator Mode comes in -- letting you turn on the AI during a battle and freely roam the battle to watch wherever the fighting is thickest. The mod also features options for changing what is controlled by AI, letting you still control your Lord for instance, or controlling your armies while the AI handles all reinforcements and summoned units.
While this is a cool mod for getting a better look at the game's combat, be advised that sometimes the AI does dumb things. So you you might end up losing units by accident!
Immersive Battle Banners
The previous game was flooded with updated banner mods, and Total War: Warhammer 2 isn't going to be any different!
Everybody seems to have a different opinion on how the various banners and heraldry should look, with some focused on lore-friendly versions closer to the tabletop miniature game and others just wanting banners that look bad ass on the field of battle.
This is one of the first banner mods to arrive, making each banner more complex and distinct while getting rid of that sort of plastic toy look. Some of these are pretty spectacular, but as with most of these mods there are still tweaks to be made as a few are quite oversaturated and hard to see properly during the campaign.
Crynsos' Faction Unlocker
Pretty soon this one actually won't be needed, since the developer will be bringing in the entire map and all factions from the previous game for the combined Mortal Empires campaign in the near future. For now, however, this sweet little mod lets you play as any faction on the Vortex campaign map.
Keep in mind a few things are a little wonky as some of the faction abilities from the previous game weren't meant to be used with the Vortex mechanics (which is probably why its taking so long for Creative Assembly to make it all fit together).
Overall though, this is a fun way to try out different races before the official Mortal Empires patch arrives.
Darker Grand Campaign
The cinematic cut scenes make the Vortex and its environs look one way, but the actual campaign map seems to look quite a bit different. Sometimes the bright colors and cartoonish effects lead to what this mod's creator describes as a 'My Little Pony look.'
I'm not sure I'd go that far, but then again this series is supposed to be the epitome of the grimdark style, so adding in a little extra darkness wouldn't hurt. That's exactly what this mod does, changing up the lighting effects across the map to match the cinematic visuals more closely, from deserts to jungles to the Vortex itself.
Brutal Battles
If you aren't a huge fan of the highly regimented, orderly combat that this particular iteration of the Warhammer series utilizes, then Brutal Battles is the mod for you.
Melee becomes a chaotic jumbled mess of bodies, and combat stats are tweaked so cavalry runs down stationary units more effectively, and spells obliterate tightly massed armies.
Tp-link tl-wn620g windows 7. Published Date: 2007-11-03, Language: English, File Size: 12.146 MB. Operating System: Win9x/Me/2000/XP/Vista. Notes: for TL-WN620G. Download and Update TP-Link TL-WN620G Wireless Drivers for your Windows XP, Vista, 7, 8 and Windows 10. Here you can download TP-Link TL-WN620G. Sep 22, 2017 - We take TL-WN620G for example in this article, but the installation. Type, you're running the 64-bit version of Windows Vista or Windows 7.
Sadly, there's no actual combat blood mod yet (how does that get left out of a realistic war game?), but fingers crossed that it arrives soon.
Big Ol' Cheat Mod
We're gonna wrap up this list of Total War: Warhammer 2 mods with an entry for the filthy casuals (bless your hearts, I'm one of you!) who love Warhammer.. but can't stand the Total War complexity and difficulty levels.
Here's your standard Vortex campaign cheat mod that increases your tax income, reduces unit upkeep, lowers public unrest, and adds to the unit replenishment rate so you can just enjoy the game rather than trying to figure out how to not constantly lose your empire.
While these covered a lot of ground between visual style and game substance, that's only 9 out of hundreds of mods currently available, with dozens more being added every week!
Let us know what you thought of our Total War: Warhammer 2 Steam Workshop mods roundup, and be sure to recommend some other killer mods we should check out in the comments.
Looking for help to beat this difficult RTS battle simulator without any mods installed? Head over to our full selection of Warhammer 2 faction guides here.
Published Oct. 9th 2017
Total War WARHAMMER Modding DetailsOfficial Mod Support & Steam Workshop for Total War: WARHAMMER!
Back when we originally announced Total War: WARHAMMER, we explained that we wouldn't be able to support the game with official mod tools, as unlike other TW games, it wasn't just our game we were making this time.
However, I'm pleased to say that both Creative Assembly and Games Workshop have been working away on the paperwork over the last few months to see if we actually could get both the Assembly Kit and Steam Workshop support added to the title. And the good news is, we have.
From launch on day one, you will be able to:
1) Visit Steam Workshop For TW: WARHAMMER You'll be able to browse, follow, discuss and install available mods straight from Steam and access and manage them from the new Total War Launcher Mod Manager:
Modsselected.jpg
If you're a modder, you'll be able to upload, host and promote your work on the Workshop to the widest audience of players. We'll also continue to feature the best and most striking new mods on our official social media channels and the new Launcher itself.
2) Get the Assembly Kit.
We’re a little short on time before launch, so it won't initially be as full-featured as previous titles, but will at least include the Database Editor and BOB for modifying and exporting database tables and campaign start positions, and packing them all into mod packs.We hope to add further functionality, such as battle map editing, later on in the year.
3) Download Mods.
We'll be talking to and looking at supplying advance access to the game to any of the modders who have attended our Mod Summits over the last three years, so we're hoping you'll be able to pick from some great mods straight out of the gate. For example, Radious will be working on a version of his famous mod series for this Total War: WARHAMMER.In addition, we will be offering dev team support to modders Dresden and Magnar, who are working on two specific mods and aiming to release them at launch.
Magnar is designing a Legendary Lord Start Position Mod; customising start positions so that Legendary Lords will start in different locations from Race Leaders.
Dresden is engineering a Regional Occupation Mod; altering the settlement rules to enable each race to settle every region.
While we hope you'll initially play the game as the designers intended, we also hope you enjoy downloading and maybe even make some great mods of your own.
As always, if you are submitting to the Steam Workshop, you should be aware of potential copyright and intellectual property conflicts; there will be further information in the game's EULA and for advice on submitting mods to the workshop and getting your content officially featured check out our content creators page on the Total War Wiki here: https://wiki.totalwar.com/w/Content_Creators.
We can't wait to see what you'll do with the game; see you on the field!
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